What am I doing?

February 21, 2014

When I started this blog, the goal was to talk about the excellent adventures in gaming that I experienced. I’m still gaming – both board and table-top role-playing – and still enjoying them. However, as the giant gaps in my posting time indicate, I’m not willing to write about them. Or at least, not willing to write about them yet (never say never, right?). Besides, with entertaining options like Tabletop available for gamers and non-gamers, the niche is quickly being filled by people more awesome than I currently am.

Wow, that was way more emo than intended.


Image Credit: gaymerlife.blogspot.com

The point is that writing about my experiences as a gamer no longer motivates me to blog. I’m not sure what, in fact, does motivate me to blog. But I want to write. This is my corner of the Internet, and it’s a chance to write about things that are important to me. Maybe my blathering will connect with someone else, and maybe it won’t. But I think it’s time to start exploring my life through words, because I want to.

Here’s to the first post of (hopefully) (many) blog entries to come.


Well, that was an unexpected hiatus

May 8, 2013

A Girl would like to apologize for her absence. When she began this blog, she was neck-deep in playing a weekly Dungeons and Dragons game, beginning to play a monthly World of Darkness Mage game, and running a monthly Dungeons and Dragons game. In between the tabletop experiences, she played Killer Bunnies, Fluxx, Quao, We Didn’t Playtest This At All, Munchkin, House on the Hill, Prophecy, and Apples to Apples.

Then THE DRAMATIC INTERLUDE. A Girl does not wish to talk about that at this time.


Image credit: I Can Haz Cheezburger

As a result of THE DRAMATIC INTERLUDE, A Girl stopped playing games for several years. Board games were not fun without the former gaming crews. Tabletop role-playing games made her enter HULK SMASH. And not She-Hulk, with her impossible cleavage and shiny skin and hair.


Image credit: Wikipedia

And then I grew up a little. I realized talking in the third person can be fun, but it’s really easy to cross the line from “fun” to “bloody annoying.” I realized that if THE DRAMATIC INTERLUDE was the end to several friendships, then those friendships hadn’t been worth much. And I realized that I am a sassy, semi-classy woman, kicking ass and taking names, and have enough casual nerdy acquaintances that finding new people to game with wasn’t going to be hard.

So my hiatus has ended. I’m going to talk (a lot) about the games I play. I’ve played board games of varying stripes since I was 3 (thanks for the Hungry Hungry Hippos, Dad!) and tabletop RPGs since I was 14 (somewhere between one and two decades, now). I’m back with a regular Dungeons and Dragons (D&D) group and on off weeks we play Cards Against Humanity and Munchkin at my dining room table. Games are a universal experience, and you often get fun stories from them.

I’m also going to talk about games for a personal reason – many, many women play board games and tabletop RPGs, but few talk about it publicly. Even fewer are known for it. Shelly Mazzanoble and Felicia Day are two of the best-known female game speakers, and they represent a broad swatch of the female gamer spectrum (Shelly is a girly-girl who started playing D&D as an adult, Felicia is the Queen of the Nerd Girls), but there are many female gamers out there who fall somewhere between the two. And I’d like to think that using this small corner of the Internet to talk about games might change someone’s mind about said games, whether it be a desire to play, a ceasing of hostilities against female gamers, or a better understanding of why someone bothers to play.


Image credit: Rofl Initiative

So welcome to my world. It’s often silly, occasionally offensive, and chock full of imagination. Hope you enjoy your stay.

The obligatory introduction

April 13, 2010

A Girl prefers the term “female gamer” to “gamer girl,” “gaming grrl,” “ladygamer,” or any other phraseology that indicates she

a) has tits, and

b) likes to play games.

A Girl discovered her love of gaming at the age of three, when her father plunked Hungry, Hungry Hippos down in front of her and commanded her to “smash that lever until all the white things are gone.” Noisy games, such as Trouble and Operation, and anything that involved smashing things, such as Splat!, occupied her attention until the age of seven. When she discovered a love of reading, A Girl developed a fondness for UpWords and Yahtzee and, thanks to the preternatural abilities of her aunts, a fierce hatred of Scrabble. By age ten, Taboo and Pictionary were fun weeknight amusements and by age twelve she was a whiz at Junior Trivial Pursuit.

Then she became a teenager.

Games were “not cool.” Unless they were video games. But A Girl’s brother owned the Playstation 1 and the Sega Genesis. While he generously allowed A Girl to make a fool of herself playing Sonic and some creepy Toon Town detective game, the Playstation was his domain and he rarely shared. A Girl’s female friends thought she was strange for liking games and her male friends didn’t think girls should play video games. (On second thought, they weren’t really friends). Besides, boardgames were something little kids and uncool people played with their stupid “families,” which no thirteen-year-olds ever acknowledge they have. So A Girl dropped out of her enthusiasm for games and concentrated on expanding her trivia knowledge of the Star Wars universe and watching Star Trek: The Next Generation reruns on TV with her dad.

Then came high school. On the first day of freshman year, her friends decided to join the fledgling Sci-Fi Club. As a total sheep teenaged female, she succumbed to the peer pressure and joined too. During the second session of the club, a boy she thought was cute (and who was a senior!) invited her to join some of the guys in a Robotech game. A Girl felt like an idiot rolling dice, but was pleased with the amount of imagination it took to craft a “workable” character who was interesting to talk to. A month later, one of her female friends decided to try running a Dungeons & Dragons game and invited A Girl to learn how to play. The rest is history.